Brooklyn, NY  ·  Available for hire

Character Artist

Stylized & Realistic

Character Modeling  ·  Creature Sculpting  ·  High-Poly Sculpt  ·  Stylized Characters  ·  Anatomy Studies  ·  3D Printing

Jester v2 — Mascot Character by Joshua Bostic
Scroll
5+ Years Sculpting
11 Portfolio Pieces
4 Services
1 End-to-End Pipeline

Selected Work

Work 11

Motion

Falling Things

3D Animation · Motion

Thunder — Full Body Character Sculpt
Character

Thunder

Full body sculpt · ZBrush

Pug — Stylized Female Character
Character

Pug

Full body sculpt · ZBrush

Gachiakuta — Stylized Fan Art Character
Stylized

Gachiakuta

Fan art · ZBrush · Polypaint

Huey — Toon Stylized Character
Stylized

Huey

Cartoon-to-3D · ZBrush

Jester v1 — Mascot Character Sculpt
Character

Jester v1

Mascot · ZBrush · Maya · 2023

Jester v2 — Mascot Character Updated
Character

Jester v2

Mascot · ZBrush · Maya

Self Study v1 — Self Portrait Sculpt
Study

Self Study v1

Likeness · ZBrush · Marmoset · 2023

Self Study v2 — Anatomy Study
Study

Self Study v2

Anatomy · Likeness · ZBrush

Danganronpa Katana — Stylized Prop
Weapons

Danganronpa Katana

Prop · ZBrush · Substance Painter · 2023

Motion

Milk

Fluid Sim · Houdini · Maya · After Effects

View Full Portfolio on ArtStation ↗

Character Artist & 3D Generalist

About

I grew up in Brooklyn watching my father draw comics. That's the short version of why I see characters as stories first, models second.

I'm Joshua Bostic — CG and character artist across the full production pipeline. My aesthetic is 90s nerd culture through a street lens: Devil May Cry, Teen Titans, Spider-Verse, Arcane, Love Death + Robots. Jim Lee, Joe Madureira, Kei Urana — I study their work and take what's worth stealing.

Outside client work, I'm always reworking my own character — a Jester I've been pushing toward AAA-ready for years. Open to freelance and full-time at game and animation studios. Capcom and Rocksteady are at the top of that list.

Joshua Bostic

Services Available

  • Character Modeling
  • Creature Sculpting
  • High-Poly Sculpt
  • Stylized Characters
  • Anatomy Studies
  • 3D Printing

Software

  • ZBrush
  • Substance Painter
  • Maya
  • Houdini
  • Unreal Engine 5
  • Marvelous Designer
  • Photoshop
  • Adobe Creative Cloud
  • Blender
  • Unity

Clients

Dominion Publishing Enterprise

Dominion Publishing Enterprise

Bostic Media

Bostic Media

Inner Force Centers

Inner Force Centers

Craft & Range

What I Bring

01

Stylized & Realistic Range

Most character artists work in one register. I move between tight anatomy and full cartoon stylization — a range that matters when a studio's pipeline demands both.

02

2D-to-3D Adaptation

A flat 2D design carries ideas that can get lost in translation. I focus on preserving what the original got right — proportion, attitude, silhouette — while making it work as a solid 3D form.

03

Expressive Character Design

Strong silhouettes that read from a distance. Creature, grotesque, and villain characters aren't an afterthought here — they're a focus.

04

Clothing & Material Detail

Fabric folds, layered streetwear, tactical gear, soft goods — I treat clothing as a character design tool, not just covering geometry.

05

Street & Urban Aesthetic

Most 3D portfolios don't have this. I bring a specific cultural perspective to characters rooted in hip-hop, street fashion, and urban life — and it shows in the work.

06

Pipeline Awareness

Sculpting is step one. I build with retopo, UVs, texturing, and engine delivery in mind from the start — not as an afterthought at the end.

07

3D Printing

Sculpts built to print — FDM and resin. Wall thickness, support strategy, part orientation, and print-to-paint finishing. Digital files that hold up as physical objects.

Freelance

Services

01

Character Modeling

Full-body character sculpts built from concept or reference. Human, humanoid, stylized, or realistic — delivered game-ready or film-ready with topology that holds up in production.

ZBrush sculpt · retopo · UVs · scoped per brief

02

Creature Design

Monsters, non-humanoids, and original creature concepts. Built on a real anatomical foundation, pushed into whatever territory the brief demands.

Concept-to-sculpt · anatomical foundation required

03

Full Pipeline

Sculpt → retopology → UV → texturing → rigging → UE5 integration. One artist, end to end.

Single artist, end-to-end · engine delivery included

04

3D Printing

Print-ready sculpts for FDM and resin printers. Figures, busts, props, and collectibles — built for physical output, finished to display-quality.

FDM + resin · STL delivery or physical print by arrangement

Get In Touch

Let's Work

Open to full-time roles and freelance contracts. Send a brief or job description and I'll get back to you.

JoshuaBostic@rocketmail.com